Today the publisher Thumbstar is releasing Skyrise Runner on Google Play in Europe and they did an exclusive interview with Ilusis Interactive Graphics. We talked about the development process of the app, our experience with games in general and future projects. Read below a part of the interview, related to Skyrise Runner:
The gameplay had incredible flow and doesn’t have that sense of unfairness that sometime comes with endless runners that can make players frustrated. How did you get that balance between challenge and fun right?
That is surely the greatest challenge with the endless runner genre! Not all people have the same reflex skills, and although it’s fun to strive and get a better ranking and challenge your friends, it should seem fair and natural to everyone.
There are some key factors to achieve this; the first one is that the game should be accessible for the first time player. It starts easy enough for the player understand and get used to the controls. Our interactive tutorial is essential too, but of course with the option to skip it!
The second is about progression. The rate that the speed and difficult increases needs to be well balanced to keep the player in the flow so the game never feels too boring or demanding. The player has access to new items as they keep playing the game and get better at it. Our play-testing was essential to tune the progression.
The third thing is pacing. Moments of intense action are balanced with some tension releasing times so the player doesn’t feel overwhelmed.
Read the whole story here! Download Thumbstar version in this link.